Jesse Heslinga

Helping game developers with creating bespoke soundtracks

Unlock Your Indie Games Appeal Through Music

Playbook Context

With this playbook, we'll cover:
- Budgeting for bespoke music
- Step-by-step process of collaborating with a composer
- Crafting your sonic identity
- Techincal integration essentials
- Legal & licensing Clarity

Question: what are the top three things you hope to get out of this playbook?

Section 1: Budgeting

Budgeting

There’s no one-size-fits-all price tag when it comes to bespoke game scoring — and that’s a good thing.Depending on your game’s scope, timeline, and style, composers often work with different pricing models.

💡 Tip: Share your budget early and be transparent about your needs. Many composers can scale solutions to match your resources — from epic orchestration to minimalist loops.

Section 2: Collaboration

Scoring your game isn’t just about creating music. You have to build a collaborative system that keeps your creative vision intact, on time, and stress-free.There are typically three main phases in a custom game scoring process:Phase 1: Vision & PlanningThis is where everything begins — even before a single note is written.

Phase 2: Compose & ReviseThis is the production phase — where the ideas take shape.

Phase 3: Prepare & DeliverThis is the polish and delivery phase — prepping your music for in-game use.

Section 3: Sonic Identity

Shaping Your Game’s Sonic Identity

It’s the reason you can hear a few notes and know you’re in Hyrule, inside a haunted space station, or back at your home base. It’s not just music — it’s atmosphere, storytelling, and player memory, all working together.Crafting your sonic identity means deciding:
• What emotions your players should feel
• How music evolves with the gameplay
• Which sounds become part of your game’s “language”

How Music Enhances Immersion

• Recurring motifs give your world emotional depth — like a main theme that reappears subtly during pivotal story beats.• Adaptive systems let the music shift in real time — building tension, reacting to player choices, or signaling danger before it arrives.

Now, get some pen and paper, and answer these questions about your game.

1. What emotions do you want players to feel in your game’s key moments?
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2. If your game had a theme song, what would it sound like?
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3. Are there recurring locations or characters that deserve a musical motif?
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4. Which games or movies have a soundtrack that inspires your vision?
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5. How should music change as the player progresses or the world evolves?
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Section 4: Technical Integration

Audio Implementation

Once the music is written, it still needs to live inside your game — and that’s where audio implementation comes in.Depending on your team, tools, and timeline, implementation can be handled by the composer, an audio designer, or someone on your dev team. Here’s a brief overview of the options and what to expect.

The basics: how game music gets implementedThere are two main ways music is added to a game:1. Direct IntegrationYou drop audio files into your engine (like Unity or Unreal) and control playback via scripts or triggers.Simple and works well for static loops or linear scenes.2. Middleware Integration (FMOD, Wwise)These tools sit between your audio assets and your game engine, giving you powerful control over how music reacts to gameplay.Best for adaptive music systems — music that changes based on player actions, intensity, or progress

Preferred Audio Formats

FormatUse CaseNotes
.OGGMost common in gamesGood quality + small file size (compressed)
.WAVHigh-quality, uncompressedBest for editing/mixing before compression
.MP3Less common, but usable in casual gamesSmaller size but lower quality & licensing issues

💡 Tip: Ask your composer to deliver WAV masters, then compress to .OGG for in-game use.

Basic Mixing & Optimization Tips• Normalize volume levels across tracks to avoid loudness jumps.• Use loop points for seamless playback in background tracks.• Minimize file size with compression — especially for mobile or web games.• Use stems if you want to dynamically fade in/out parts of a track (like drums, pads, or melody).

Who Handles What?

TaskComposerDev TeamAudio Designer
Delivering game-ready audio
Implementing in Game Engine
Building FMOD/Wwise systems

Watch a real life example of how game music is made and delivered:

Section 5: Legal & Licensing Clarity

Legal & Licensing Clarity

Music rights don’t have to be confusing — but getting them wrong can cause big problems down the line.Whether you’re launching on Steam, pitching to a publisher, or hoping for Twitch exposure, it’s crucial to have a clear agreement with your composer. Here’s what you need to know to stay protected and legally covered.

What you’re licensingWhen you hire a composer, you’re usually licensing the right to use the music in your game — not buying the music itself (unless otherwise agreed).Here are the common terms to understand:

TermWhat It Means
Usage RightsWhere and how you can use the music (e.g. in-game only, trailers, marketing)
ExclusivityIs the music custom for your game only, or can the composer reuse it?
BuyoutYou own all rights; the composer gives up future claims (often costs more)
RoyaltiesWill the composer receive a % of revenue, or is it a flat fee?
CreditHow the composer will be acknowledged in-game or in marketing

Tip: Most indie projects use a non-exclusive license with full usage rights, or a work-for-hire agreement where the developer owns everything.

Protect Both PartiesA solid agreement protects you from copyright issues and protects the composer from scope creep or unpaid work. It keeps everyone aligned, especially when the project evolves.And if you’re unsure? Use a simple template — or ask your composer if they already have a fair, balanced agreement in place. Most pros do.

Wrap Up: So, Now What?

Get your indie game to commercial appeal through music.

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